Wrist Based Raycasting
Using the IMU we can detect not only where you’re pointing, but also the exact moment you pinch your fingers together.
This means that raycasting interactions are possible with a single IMU on your twist, with no extra hardware on headsets needed. This saves the AR headset's power and compute from tracking the user’s hands while providing a tried and tested intuitive interaction paradigm.
Eye Tracking Trigger
When paired with eye tracking, our pinch detection allows you to simply look at the thing you want to select, then pinch your fingers to select it. No blinking, no staring, no speech, just look and tap.
This is point and select on steroids. Faster and easier to learn than a mouse. It's what the mouse wishes it could be.
When paired with computer vision hand tracking, our alghoritms sgnificantly improve the tracking resolution of the users fingertips as they interact with real world surface.
This means knowing the exact moment a user has touched a surface, distinguishing between hover and actual contact. This makes anything in the user's surroundings into a touch screen, and allows us to interact with the world the way we are familiar with. Through touching it and feeling rich haptic feedback.